Mega-Corporations

Mega-Croporations are legal entities which have the same rights as a naion in the eyes of the UCN. This gives them the right to declare war, amass a military, and own a maximum of three colony worlds (Though a loophole in this is space stations, in which a mega-corporation may make as many as they do so please).

Legal Status
First conceived of in 2906, the mega-corporation was designed to revolutionize industry everywhere. Legislation was passed by the UCN in 2910 which officially made mega-corporations legal. Now this meant that the Mega-corps are allowed to take territory (up to three colony worlds) and could make a miltiary and declare war along with all the other rights that foreign entities had. Though the ruling was challeneged it was ruled in favor of the Mega-Corporations and was quickly swept under the rug as the mega-corporations began to amass power in their own piece of the galaxy.

By 3041, a new piece of legislation passed in the UCN which stated that all mega-corps are not allowed to declare war and may only "play the defensive". This meant that corporations could no longer attack nations or other corporations, but they had the full right to defend themselves, though they have to bring their case to the UCN. This legislation was brought up due to the supposed "shadow wars" fought between mega-corps.

Existing Mega-Corporations
There are many mega-corporations out there, far too many to name in one given instance, however, what will be listed below is the "top ten" mega-crops based on assets, territory, and flat out expenses:

1. Stendarr Mega-Corporation

2. The Pelican Reach Group

3. Sword and Serpent Enterprises

4. Asimal Industries

5. Gaia Enterprises

6. The Red Star Group

7. Cloud 9 Mega-Corporation

8. The Third Circle Group

9. The Kelvin Group

10. Sleven Enterprises